
Creating music for games.
orchestral
chiptune
electronic
Sample work
You can listen to more of my music there:
About
My background
Born in a musician family in the south of France, I took my first piano lesson at the age of six. After doodling a few compositions, I began creating computer-assisted MIDI music at 11 years old and soon started sharing my original music and cover work online on Soundcloud.
(I currently share my work on
YouTube.)
After a few years of developing my composition skills, driven by my long-standing interest in game art and game development, I looked into creating music for indie video games and started work on my first soundtrack in 2021.
I have a diploma in “multimedia & internet creative trades”, and another in “music production and digital interactive media”.
Linkedin
My work
I began my professional journey with Master Key (2024), alongside composing for various clients through a freelance platform.
I have since worked on a spin-off of Master Key, Skigill (2026), and am currently composing for its upcoming sequel Havenlocked, as well as 3 soon-to-be-announced indie titles.
What I offer
Planning, composing, producing, mixing and integrating your project’s soundtrack, with a collaborative mindset.
Using your preferred means of communication, I provide quick revisions and iteration.
I compose in a wide range of genres, specializing in quality virtual instrumentation, electronic production and compelling themes. The sample work above helps to illustrate the extent of my range.
While simple loops and fade-outs have been a long-standing method of game music integration (especially in indie games), adaptive music is crucial in providing more player immersion, and depending on your project needs, I would recommend going for a dynamic music system, with natural music transitions and layering reacting to gameplay (using audio middleware like FMOD).
I also have some experience creating sound effects, if you are looking for bespoke VFX with simple integration, and if your budget doesn’t allow for a dedicated professional sound-designer.
Musical influences
My inspiration comes from many places, including video game & film soundtracks, classical music, jazz fusion, ambient, funk, classic/modern pop, rock & hip-hop, indie rock, EDM…
My style often incorporates “Japanese” harmonic language, often found in music from Joe Hisaishi, JRPGs, Nintendo, J-rock and Toby Fox.
Below is a list of specific artists whose work I cherish, for the curious:
Film composers like Hans Zimmer, John Williams, Ludvig Göransson and Joe Hisaishi, Japanese game composers like Nobuo Uematsu, Koji Kondo, Kow Otani, Takeshi Furukawa, Yoko Shimomura and Shoji Meguro, Western game composers like Austin Wintory, Mick Gordon, Darren Korb, Toby Fox, and C418, Anime composers like Yoshihisa Hirano, Yugo Kanno and Kevin Penkin, classical composers like Gustav Holst, Vaughan Williams and Antonio Vivaldi, and other artists like Alex Seaver, Jacob Collier, Snarky Puppy, Coldplay, Stromae, Woodkid, Calogero, Vintergatan, Victor le Masne, and Daft Punk.
My rates
You can get in touch so we can work out a project estimate based on your needs, budget and time constraints.
The rate would take into account the amount of music produced, music complexity (tracks with few instruments compared to full orchestral music), interactivity (simple loops compared to an extensive adaptive system), deadline tightness, eventual game sale royalties/bonus, total or partial soundtrack revenue.
Finally, I would recommend considering dedicating a portion of your budget, if pertinent, to hiring and recording professional instrumentalists for your soundtrack.
Get in touch
Do not hesitate if you have any questions or want to discuss your project. I respond quickly in English or French. It would be a pleasure meeting you!
Through your preferred social platform (Discord: @noeguiton):
Or mail contact@noeguiton.com:


